- New src/lib/site-icons.ts: base64 data URIs for the 13 tiny classic
icons actually referenced in markup (100–2000 bytes), replacing extra
requests with inline payloads. home.png, dynamic flags and currency
sets stay on the filesystem.
- Default favicon is now served server-side as a base64 SVG data URI
(memoized), while a DB-configured custom favicon still takes priority.
- Icons render through <Image unoptimized>, so data URIs pass through
untouched on all affected pages (home, login, register, settings,
navigation, auth top bar, client loading).
- Show arrow (›) appears when toolbar is hidden, regardless of pos state
- Null-safe pos top/left (?. ?? 8) to prevent TS errors
- Arrow positioned fixed top-right instead of depending on balk-positie
- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.
Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.
Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
- Serve /swf and /nitro-assets (~2.8GB) with 7-day Cache-Control plus
stale-while-revalidate so client opens stop re-fetching hundreds of
files while asset updates still propagate in the background
- Issue the SSO ticket and the online count query in parallel on the
client page to shave a round-trip off the critical render path
Remove the per-route 'export const instant = false' opt-outs now that the root layout carries the single Cache Components opt-out. Child pages inherit the opt-out, so admin/mod/radio leaf pages that only access cached or DB data stay instant while runtime-dependent pages remain dynamic. Update the staff-smoke contract test to assert the root-layout contract.
- Clone import: defer FurnitureData.json writes and append all entries in a
single batched write instead of one read-modify-write per item, removing
the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
Route all user-facing Atom hotel defaults through resolveHotelName (settings then HOTEL_NAME env then brand constant). Exclude Playwright e2e from tsconfig until deps are installed.
Co-authored-by: Cursor <[email protected]>
- Remove production DB dump (db_backup_*.sql) and update.log from git tracking
- Add DB backups to .gitignore
- Replace all console.log/console.error with structured logger module
- Translate Dutch error messages to English (link-discord.ts)
- Remove dead code blocks (register-form.tsx false && pattern)
- Add ESLint flat config with TypeScript, React, Next.js, jsx-a11y, and security plugins
- Add Prettier config
- Add eslint-plugin-security for security-aware linting
- Fix all 119+ ESLint warnings across the codebase:
- Resolve security/detect-object-injection with safe access patterns
- Resolve security/detect-non-literal-fs-filename with path traversal validation
- Replace <img> with next/image <Image> component
- Remove unused variables and imports
- Replace non-null assertions with proper type guards
- Replace <a> with <Link> for internal navigation
- Use next/script Script component for external scripts
- Fix setState-in-useEffect anti-patterns (navbar-color-picker, logo-generator, theme-switcher)
- Add lint and format scripts to package.json
All checks: typecheck ✓, tests 58/58 ✓, lint 0 errors 0 warnings ✓
The /client launcher read a non-existent `nitro_client_url` setting, so it
always fell through to "No client configured" and the client never launched.
Faithful to AtomCMS's NitroController + nitro.blade.php, build the launch URL
as {nitro_path}/index.html?sso=<ticket> plus the toolbar colour params, via a
shared buildNitroClientUrl helper. The Flash launcher's Nitro fallback used the
same dead key and is fixed too.