| `docker compose exec cms sh` | Open a shell in the running CMS |
@@ -311,7 +311,7 @@ application build layer. Deleting all Docker cache is not an update mechanism.
The image never installs a pinned pnpm of its own. The Dockerfile installs
[corepack](https://nodejs.org/api/corepack.html) and lets it resolve the pnpm
version _and_ its sha256/sha512 hash from the `packageManager` field in
version *and* its sha256/sha512 hash from the `packageManager` field in
`package.json`. One pin therefore drives the Docker build, the CI runner and
the host — the image can no longer drift away from the lockfile, and a tampered
package tarball is rejected instead of silently installed. Bumping pnpm is a
@@ -319,6 +319,7 @@ single edit in `package.json` (plus the README version table, checked by
`pnpm readme:versions:check`).
Two caches make repeated builds cheap:
- **pnpm store** — a BuildKit cache mount on `$PNPM_HOME/store` keeps the
downloaded packages between builds. A lockfile change then re-uses the store
(`reused 493, downloaded 0`) instead of re-downloading every package.
@@ -351,20 +352,20 @@ error in test code break the image build and pulled `@playwright/test`, `vitest`
Only the CMS (and the optional avatar imager container, see [Avatar Imaging](#avatar-imaging)) run in Docker. The heavy client assets and gamedata stay on the host and are shared into the container so imports and uploads persist:
**About the hardcoded `/var/www/Gamedata` path:**`src/lib/services/furni-asset-dirs.ts` defines `DEFAULT_GAMEDATA_ROOT = /var/www/Gamedata` as an absolute on-disk path the CMS reads and mirrors imported assets into. The compose file mounts the host `/var/www/Gamedata` at the identical path inside the container so `existsSync('/var/www/Gamedata')` succeeds and nginx keeps serving `/gamedata/` from the same directory.
**The Nitro/Octane client and renderer are NOT mounted** — nginx on the host serves them directly:
| Nitro/Octane client | `/var/www/Octane/dist` | nginx `location ^~ /client/` and `/nitro-client/` alias |
| Avatar imager | `/docker/Polaris-imager`| Docker container `avatar-imaging-pixinode` on port `8082` — see [Avatar Imaging](#avatar-imaging) |
| Avatar imager | `/docker/Polaris-imager`| Docker container `avatar-imaging-pixinode` on port `8082` — see [Avatar Imaging](#avatar-imaging) |
| Camera uploads | `/var/www/Camera` | nginx `/camera/` alias |
**Container user & write permissions:** the CMS container runs as `www-data` (UID/GID 33) by default to match the host owner of `/var/www/Gamedata`. Ensure the other write volumes (`./public/nitro-assets`, `./public/swf`, `./storage`) are also owned by `www-data` on the host:
The CMS container runs with `network_mode: host`. This lets the existing `127.0.0.1` references in `.env` keep working against host services — MariaDB (`3306`), Valkey/Redis (`6379`), the emulator RCON/API (`3003`/`3001`) and the avatar imager — without re-writing any environment variables. The container consequently listens **directly on the host's port 3002**, so stop any previous host-side CMS (e.g. `pm2 stop next`) that occupies that port before starting it.
The **build** deliberately does _not_ use host networking. BuildKit (v0.26, Docker 29)
The **build** deliberately does *not* use host networking. BuildKit (v0.26, Docker 29)
refuses to grant host networking unless every caller passes
`--allow=network.host`, and `docker compose build` has no such flag — asking for
`build.network: host` therefore turned every rebuild into an immediate
@@ -410,6 +411,7 @@ pnpm db:up # docker compose --profile db up -d (starts mariadb-turbo)
```
Key settings (see the `command:` block in `docker-compose.yml`):
-`max_allowed_packet = 512M` — 50 MB JSON batches no longer hit the 16 MB packet ceiling.
@@ -422,7 +424,7 @@ The datadir lives in a **named volume** (`mariadb-turbo-data`), never a host bin
#### node_modules & host-sync corruption
pnpm's store is hard-linked and its `.bin` shims are symlinks, so **node_modules must never be a host bind-mount** (Docker Desktop gRPC-FUSE/VirtioFS, Unison and Syncthing all corrupt it). The production build bakes `node_modules` into the image at build time; it is never bind-mounted. For local dev, mount a _named volume_ (`node_modules:/app/node_modules`) instead of the host directory, and keep `node_modules` / the pnpm store out of any shared-filesystem bind.
pnpm's store is hard-linked and its `.bin` shims are symlinks, so **node_modules must never be a host bind-mount** (Docker Desktop gRPC-FUSE/VirtioFS, Unison and Syncthing all corrupt it). The production build bakes `node_modules` into the image at build time; it is never bind-mounted. For local dev, mount a *named volume* (`node_modules:/app/node_modules`) instead of the host directory, and keep `node_modules` / the pnpm store out of any shared-filesystem bind.
The importer (`scripts/bulk-import-json.ts`) maps rows onto `src/db/schema-gamedata.ts`, batches them into **2000-row multi-row INSERTs** (one statement per chunk), uses `ON DUPLICATE KEY UPDATE` so re-runs are idempotent and interrupted loads resume, and prints rows/s + ETA. See ["ORM Setup & Type Generation"](#orm-setup--type-generation) → _Bulk JSON storage_ for the design.
The importer (`scripts/bulk-import-json.ts`) maps rows onto `src/db/schema-gamedata.ts`, batches them into **2000-row multi-row INSERTs** (one statement per chunk), uses `ON DUPLICATE KEY UPDATE` so re-runs are idempotent and interrupted loads resume, and prints rows/s + ETA. See ["ORM Setup & Type Generation"](#orm-setup--type-generation) → *Bulk JSON storage* for the design.
---
@@ -452,13 +455,15 @@ import { db } from "@/lib/db";
| `pnpm db:generate` | Draft SQL from Drizzle schema into `drizzle/drafts/` (review + copy) |
| `pnpm db:studio` | Open Drizzle Studio (dev only) |
| `pnpm db:introspect` | Reverse-engineer an existing DB into a Drizzle schema draft |
@@ -470,6 +475,7 @@ const found = await db.select().from(users).where(eq(users.username, "hello"));
#### Bulk JSON storage (MariaDB)
Emulator/hotel JSON dumps (furnidata, external texts, product data) are often >50 MB. MariaDB's `JSON` type is an alias for `LONGTEXT` and can **never be indexed directly**, so `src/db/schema-gamedata.ts` follows the "promote + index" pattern:
- The raw JSON document stays intact in a `longtext` / `mediumtext` column (`payload`, `value`).
- The fields you actually `WHERE` / `ORDER BY` on are promoted into real columns (`sprite_id`, `class_name`, `kind`, `title`, `text_key`) and indexed.
- Optional **VIRTUAL generated columns** extract indexed fields from the payload with `JSON_EXTRACT` (MariaDB supports secondary indexes on virtual columns, 10.2+), so no duplicate data has to be written by the importer.
@@ -477,16 +483,16 @@ Emulator/hotel JSON dumps (furnidata, external texts, product data) are often >5
The bulk importer (`scripts/bulk-import-json.ts`, run via `pnpm db:bulk`) is DB-driven and fast precisely because each chunk is a _single_ multi-row `INSERT … VALUES () ()… ON DUPLICATE KEY UPDATE`, so a 50 MB dump is a few dozen statements instead of hundreds of thousands of round-trips. Flags:
The bulk importer (`scripts/bulk-import-json.ts`, run via `pnpm db:bulk`) is DB-driven and fast precisely because each chunk is a *single* multi-row `INSERT … VALUES () ()… ON DUPLICATE KEY UPDATE`, so a 50 MB dump is a few dozen statements instead of hundreds of thousands of round-trips. Flags:
| `/etc/nginx/nginx.conf` | `worker_connections 4096`, `multi_accept on`, TLS 1.2/1.3 only, `proxy_cache_path` for the micro-cache |
| `/etc/nginx/sites-enabled/cms.conf` | single correct `Cache-Control` per path, micro-cache on the whitelist, session/Authorization bypass, SSE block with buffering off, `upstream cms_app` + `proxy_next_upstream` |
| `/etc/nginx/snippets/cms_upstream_servers.conf` | backend list, rewritten by `ci-deploy.sh` during a cutover |
@@ -817,6 +824,7 @@ with a redirect to `/me` and reads `headers()` for a per-request CSP nonce.
Two layers work together to keep the origin alive during misuse, floods, and
repeat-offender attacks:
1.**App-layer gate** (production only) — per-IP request buckets per category
(pages / API / auth), a whole-site safety valve, and escalation tiers that
| Release | Deployment checks HTTP health, release identity and Chromium pages before marking the running image verified. Registry publication reuses that verified digest on the shared runner; independent hosts build and verify their own image. |
| Shared HK | Dialogs scroll within the available viewport. Table column preferences persist per page in the current browser session; filters already remain in the URL. No favorites added. |
| Catalog Studio | Dedicated detail drawer and five separate completeness states: SQL, offers, furnidata, icon and Nitro. Sprite/type conflicts are consistently excluded from import and linked to audit. Missing source files are never represented as available. |
@@ -37,6 +37,7 @@
## Verification
Local verification on 2026-09-09:
- Production build succeeded with fixture configuration and an intentionally unavailable database. Build-time fallback logs are expected in this check.
- Full Vitest run: 254 files passed, 4 skipped; 1,466 tests passed, 6 skipped. Coverage thresholds passed (19.89% lines); this does not imply exhaustive coverage.
- Global Biome rules/import checks passed across 1,328 files; modified source/locales were formatted separately to avoid unrelated Windows line-ending changes.
@@ -14,11 +14,12 @@ For each configured App Router route, resolve its exact app path using `app-path
The **initial entry envelope** is the union of route bootstrap `rootMainFilesTree[appPath]` (or `rootMainFiles`) and every client chunk that route's client-reference manifest lists. This includes layout, page and boundary/loading entries.
The manifest exposes those chunks differently per bundler. Turbopack emits an explicit per-segment `entryJSFiles` map; webpack emits no such field and records chunks only per client module, as `clientModules[*].chunks`, in `[chunkId, fileName, chunkId, fileName, …]` order. The report reads `entryJSFiles` when present and otherwise derives the same envelope from `clientModules`, which is the source Next's own `static-routes-info` uses. Numeric chunk ids are skipped; a malformed chunk _path_ still fails rather than being dropped, so a broken manifest cannot quietly under-report a route.
The manifest exposes those chunks differently per bundler. Turbopack emits an explicit per-segment `entryJSFiles` map; webpack emits no such field and records chunks only per client module, as `clientModules[*].chunks`, in `[chunkId, fileName, chunkId, fileName, …]` order. The report reads `entryJSFiles` when present and otherwise derives the same envelope from `clientModules`, which is the source Next's own `static-routes-info` uses. Numeric chunk ids are skipped; a malformed chunk *path* still fails rather than being dropped, so a broken manifest cannot quietly under-report a route.
> The build runs webpack (`next build --webpack`), so the `clientModules` path is the live one. An earlier revision only read `entryJSFiles`, and after the switch to webpack every route reported `unavailable` while the command still exited 0 — the budgets were silently not being measured. When a bundler switch changes the manifest layout again, re-check this section rather than trusting a clean exit.
The definition follows the data exposed by the installed Next 16.3.8 build and the `getLinkAndScriptTags` / `getRequiredScripts` renderer helpers; it is deliberately a build-artifact envelope, not a browser network trace. Conditional rendering, redirects, streaming and browser caches can change actual requests.
- Raw bytes are filesystem byte lengths of unique JavaScript assets in that envelope.
- Gzip bytes are the **sum of independent gzip level 9 compressions** of those files using the recorded Node/zlib runtime. They are not gzip of concatenated source, nor observed CDN transfer sizes.
- Deployment query strings and `/_next/` prefixes are normalized before deduplication. Shared files count once per route; each route is measured independently, with no misleading cross-route total.
@@ -34,7 +35,7 @@ Baselines were last recalibrated against a local webpack production build (Next
The image build compiles the app, then runs `scripts/performance-report.mjs` in the same `RUN` layer (`Dockerfile:48-53`). In `mode: enforce` a failing route therefore fails the image build, which blocks both the PR `preflight` job and the `deploy` job. Recalibrate the table and `scripts/performance-budgets.json`**together** in the same commit whenever the envelope legitimately grows (new route dependency, Next upgrade).
| Route | Baseline raw bytes | Baseline gzip bytes | Raw limit | Gzip limit |
@@ -45,3 +46,4 @@ The image build compiles the app, then runs `scripts/performance-report.mjs` in
Configured limits are positive integer bytes; `null` explicitly means observe-only. `scripts/performance-budgets.json` runs `mode: enforce`: an `over-budget` route prints `Performance budgets enforced: <route> (over-budget)` and exits non-zero. Missing production `BUILD_ID`, unsupported manifests, missing routes or missing referenced assets produce `unavailable` with a reason and **no partial/zero total**; under `enforce` an `unavailable` route also fails the command, so a bundler change that breaks measurement cannot pass quietly. Malformed budget configuration or an unwritable output directory always fails the command. Set `mode` back to `informational` only while recalibrating, never as a permanent state.
Synthetic tests cover shared-chunk deduplication, exact byte/gzip calculations, route bootstrap selection, missing data, safe parsing and CLI exit behavior in both modes. Run `pnpm exec vitest run --coverage.enabled=false scripts/performance-report.test.mjs`.
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