style: format code biome

This commit is contained in:
openhands
2026-07-13 21:57:41 +02:00
parent 8efd032cc6
commit df38dccbf1
735 changed files with 128321 additions and 120870 deletions
+217 -174
View File
@@ -1,7 +1,15 @@
"use client";
import { zodResolver } from "@hookform/resolvers/zod";
import { Loader2, Lock, LogOut, RefreshCw, Save, Trash2, Unlock } from "lucide-react";
import {
Loader2,
Lock,
LogOut,
RefreshCw,
Save,
Trash2,
Unlock,
} from "lucide-react";
import { useForm } from "react-hook-form";
import { deleteRoom, roomRconAction, updateRoom } from "@/actions/rooms";
import { Badge } from "@/components/ui/badge";
@@ -9,194 +17,229 @@ import { Button } from "@/components/ui/button";
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { Textarea } from "@/components/ui/textarea";
import { useServerAction } from "@/hooks/use-server-action";
import { type UpdateRoomInput, updateRoomSchema } from "@/lib/validators/room";
interface RoomEditFormProps {
room: {
id: number;
name: string;
description: string;
state: string;
usersMax: number;
users: number;
ownerName: string;
};
room: {
id: number;
name: string;
description: string;
state: string;
usersMax: number;
users: number;
ownerName: string;
};
}
export function RoomEditForm({ room }: RoomEditFormProps) {
const { run, isPending } = useServerAction();
const {
register,
handleSubmit,
setValue,
formState: { errors },
} = useForm<UpdateRoomInput>({
resolver: zodResolver(updateRoomSchema),
defaultValues: {
name: room.name,
description: room.description,
state: room.state as "open" | "locked" | "password" | "invisible",
usersMax: room.usersMax,
},
});
const { run, isPending } = useServerAction();
const {
register,
handleSubmit,
setValue,
formState: { errors },
} = useForm<UpdateRoomInput>({
resolver: zodResolver(updateRoomSchema),
defaultValues: {
name: room.name,
description: room.description,
state: room.state as "open" | "locked" | "password" | "invisible",
usersMax: room.usersMax,
},
});
function onSubmit(data: UpdateRoomInput) {
run(() => updateRoom({ id: room.id, ...data }), {
successMessage: "Room updated successfully.",
});
}
function onSubmit(data: UpdateRoomInput) {
run(() => updateRoom({ id: room.id, ...data }), {
successMessage: "Room updated successfully.",
});
}
function handleDelete() {
if (!confirm("Are you sure you want to delete this room? This cannot be undone.")) return;
run(() => deleteRoom({ id: room.id }), { redirectTo: "/admin/rooms" });
}
function handleDelete() {
if (
!confirm(
"Are you sure you want to delete this room? This cannot be undone.",
)
)
return;
run(() => deleteRoom({ id: room.id }), { redirectTo: "/admin/rooms" });
}
function handleRconAction(action: "kick" | "lock" | "unlock" | "reload") {
run(() => roomRconAction({ roomId: room.id, action }), {
successMessage: `Action "${action}" executed successfully.`,
errorMessage: `Action "${action}" failed. Is the emulator running?`,
});
}
function handleRconAction(action: "kick" | "lock" | "unlock" | "reload") {
run(() => roomRconAction({ roomId: room.id, action }), {
successMessage: `Action "${action}" executed successfully.`,
errorMessage: `Action "${action}" failed. Is the emulator running?`,
});
}
return (
<div className="space-y-4">
<div className="grid gap-6 lg:grid-cols-2">
{/* Edit Form */}
<Card>
<CardHeader>
<CardTitle>Room Details</CardTitle>
</CardHeader>
<CardContent>
<form onSubmit={handleSubmit(onSubmit)} className="space-y-4">
<div className="space-y-2">
<Label htmlFor="name">Name</Label>
<Input id="name" {...register("name")} />
{errors.name && <p className="text-sm text-destructive">{errors.name.message}</p>}
</div>
return (
<div className="space-y-4">
<div className="grid gap-6 lg:grid-cols-2">
{/* Edit Form */}
<Card>
<CardHeader>
<CardTitle>Room Details</CardTitle>
</CardHeader>
<CardContent>
<form onSubmit={handleSubmit(onSubmit)} className="space-y-4">
<div className="space-y-2">
<Label htmlFor="name">Name</Label>
<Input id="name" {...register("name")} />
{errors.name && (
<p className="text-sm text-destructive">
{errors.name.message}
</p>
)}
</div>
<div className="space-y-2">
<Label htmlFor="description">Description</Label>
<Textarea id="description" rows={3} {...register("description")} />
</div>
<div className="space-y-2">
<Label htmlFor="description">Description</Label>
<Textarea
id="description"
rows={3}
{...register("description")}
/>
</div>
<div className="grid gap-4 sm:grid-cols-2">
<div className="space-y-2">
<Label>State</Label>
<Select
defaultValue={room.state}
onValueChange={(v) =>
setValue("state", v as "open" | "locked" | "password" | "invisible")
}
>
<SelectTrigger>
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectItem value="open">Open</SelectItem>
<SelectItem value="locked">Locked</SelectItem>
<SelectItem value="password">Password</SelectItem>
<SelectItem value="invisible">Invisible</SelectItem>
</SelectContent>
</Select>
</div>
<div className="space-y-2">
<Label htmlFor="usersMax">Max Users</Label>
<Input id="usersMax" type="number" {...register("usersMax", { valueAsNumber: true })} />
</div>
</div>
<div className="grid gap-4 sm:grid-cols-2">
<div className="space-y-2">
<Label>State</Label>
<Select
defaultValue={room.state}
onValueChange={(v) =>
setValue(
"state",
v as "open" | "locked" | "password" | "invisible",
)
}
>
<SelectTrigger>
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectItem value="open">Open</SelectItem>
<SelectItem value="locked">Locked</SelectItem>
<SelectItem value="password">Password</SelectItem>
<SelectItem value="invisible">Invisible</SelectItem>
</SelectContent>
</Select>
</div>
<div className="space-y-2">
<Label htmlFor="usersMax">Max Users</Label>
<Input
id="usersMax"
type="number"
{...register("usersMax", { valueAsNumber: true })}
/>
</div>
</div>
<div className="flex items-center gap-3">
<Button type="submit" disabled={isPending}>
{isPending ? (
<Loader2 className="mr-2 h-4 w-4 animate-spin" />
) : (
<Save className="mr-2 h-4 w-4" />
)}
Save Changes
</Button>
<Button type="button" variant="destructive" onClick={handleDelete} disabled={isPending}>
<Trash2 className="mr-2 h-4 w-4" />
Delete Room
</Button>
</div>
</form>
</CardContent>
</Card>
<div className="flex items-center gap-3">
<Button type="submit" disabled={isPending}>
{isPending ? (
<Loader2 className="mr-2 h-4 w-4 animate-spin" />
) : (
<Save className="mr-2 h-4 w-4" />
)}
Save Changes
</Button>
<Button
type="button"
variant="destructive"
onClick={handleDelete}
disabled={isPending}
>
<Trash2 className="mr-2 h-4 w-4" />
Delete Room
</Button>
</div>
</form>
</CardContent>
</Card>
{/* RCON Actions */}
<Card>
<CardHeader>
<CardTitle>Quick Actions</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">Owner</span>
<span className="font-medium">{room.ownerName}</span>
</div>
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">Current Users</span>
<Badge>
{room.users} / {room.usersMax}
</Badge>
</div>
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">State</span>
<Badge
variant={
room.state === "open" ? "default" : room.state === "locked" ? "secondary" : "destructive"
}
>
{room.state}
</Badge>
</div>
{/* RCON Actions */}
<Card>
<CardHeader>
<CardTitle>Quick Actions</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">Owner</span>
<span className="font-medium">{room.ownerName}</span>
</div>
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">Current Users</span>
<Badge>
{room.users} / {room.usersMax}
</Badge>
</div>
<div className="flex items-center justify-between text-sm">
<span className="text-muted-foreground">State</span>
<Badge
variant={
room.state === "open"
? "default"
: room.state === "locked"
? "secondary"
: "destructive"
}
>
{room.state}
</Badge>
</div>
<div className="border-t pt-4 space-y-2">
<p className="text-sm font-medium">RCON Commands</p>
<div className="grid grid-cols-2 gap-2">
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("kick")}
disabled={isPending}
>
<LogOut className="mr-2 h-4 w-4" />
Kick All
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("lock")}
disabled={isPending}
>
<Lock className="mr-2 h-4 w-4" />
Lock
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("unlock")}
disabled={isPending}
>
<Unlock className="mr-2 h-4 w-4" />
Unlock
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("reload")}
disabled={isPending}
>
<RefreshCw className="mr-2 h-4 w-4" />
Reload
</Button>
</div>
</div>
</CardContent>
</Card>
</div>
</div>
);
<div className="border-t pt-4 space-y-2">
<p className="text-sm font-medium">RCON Commands</p>
<div className="grid grid-cols-2 gap-2">
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("kick")}
disabled={isPending}
>
<LogOut className="mr-2 h-4 w-4" />
Kick All
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("lock")}
disabled={isPending}
>
<Lock className="mr-2 h-4 w-4" />
Lock
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("unlock")}
disabled={isPending}
>
<Unlock className="mr-2 h-4 w-4" />
Unlock
</Button>
<Button
variant="outline"
size="sm"
onClick={() => handleRconAction("reload")}
disabled={isPending}
>
<RefreshCw className="mr-2 h-4 w-4" />
Reload
</Button>
</div>
</div>
</CardContent>
</Card>
</div>
</div>
);
}